How to Get the Archangel Race in The Forge

Updated Oct 12, 2026· 7 min read

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Getting the Archangel race in The Forge comes down to two routes: gambling Race Reroll Tokens until the Mythic tier rolls in your favor, or finishing the Seraph’s Trial quest chain and paying the guaranteed unlock fee. The reroll route is cheaper in expectation but has no ceiling — roughly one player in ten will burn more than 115 tokens before seeing it. The quest route costs more upfront but is deterministic, which makes it the better choice for anyone who already owns a race they’d hate to lose.

Sections
  1. What the Archangel race actually gives you
  2. Prerequisites before either route works
  3. Route 1: rerolling for Archangel
  4. Route 2: the Seraph’s Trial quest chain
  5. Is Archangel worth the investment?
  6. Frequently Asked Questions

What the Archangel race actually gives you

Archangel is a Mythic-tier race, one tier above the Legendary races most players settle on. It is a support-leaning hybrid: it does not have the highest raw damage multiplier in the game, but it stacks a passive damage aura, a self-revive, and the best glide in the current build. According to the in-game race codex, the passives below are the tier values at race level 1, and they scale roughly 2% per race level up to level 10.

Passive Effect (race level 1) What it’s actually worth
Holy Aura +12% outgoing damage; +8% to party members within 15 m The reason to bring it to group bosses — it buffs four other players
Seraphic Flight Hold jump to glide; −50% fall damage Best traversal in the game for vertical zones; saves 3–5 minutes per farming route
Divine Resurgence Auto-revive once per 10 min at 30% HP Effectively a free death per boss attempt
Light Affinity +20% resistance to dark and curse damage Strong in the Cursed Depths and against shadow-type raid bosses
Radiant Burst (racial skill) AoE light damage scaling off max HP, 60 s cooldown Tank builds get more out of this than glass-cannon builds
Grace +15% out-of-combat movement speed Pure quality of life; adds up over a long grind session

Prerequisites before either route works

  • Character level 250. The Race Altar vendor will not sell you tokens below this, and the Seraph’s Trial quest giver stays locked.
  • Completed the main story through Chapter 6. The trial NPC spawns in the Celestial Spire, which only opens after that point.
  • A current race you can afford to lose. Rerolling overwrites your existing race permanently. If you’re running a Legendary you like, do not reroll.
  • For the quest route only: 3 Seraph Feathers and 1 Radiant Core, plus the gold unlock fee. Feathers drop from the Spire’s winged enemies at roughly a 1-in-12 rate; the Core is a guaranteed drop from the Trial’s final boss on the first clear of the day.

Route 1: rerolling for Archangel

  • Step 1 — Buy Reroll Tokens at the Race Altar. Tokens run about 2,500 gold each from the vendor, and you can also earn one per three Daily Trial clears. Buying in bulk from the shop is possible but costs real money; the gold route is almost always the better value.
  • Step 2 — Check for an active rate-up first. The game periodically runs a Celestial rate-up that lifts the Archangel roll from its base rate to roughly 5%. Rolling outside a rate-up is the single most common mistake — it more than doubles your expected token spend for no benefit.
  • Step 3 — Roll in batches and stop at the pity counter. A hidden pity guarantees a Mythic-tier race at 60 rerolls without one, so a batch of 60 tokens is the natural stopping point. If you hit Archangel before 60, stop immediately; extra tokens roll into a different race and overwrite it.
  • Step 4 — Level the race back up. A fresh race starts at race level 1, so budget roughly 40,000–60,000 gold in awakening materials to bring Archangel to level 10, where the passives are worth about 20% more.

The actual math on rerolling

At the base 2% Archangel rate, expected tokens = 1 ÷ 0.02 = 50 tokens, or about 125,000 gold. But “expected” hides the spread. The probability of missing in n rolls is 0.98n:

Tokens spent Chance you’ve hit Archangel Gold cost at 2,500/token
20 33% 50,000
50 (expected value) 64% 125,000
60 (pity) ~100% Mythic, not always Archangel 150,000
115 (90% confidence) 90% 287,500
20 during a 5% rate-up 64% 50,000

That last row is the whole argument for patience: rolling during a rate-up roughly halves the expected cost. If you farm gold at a typical mid-game rate of about 18,000 gold per hour, the unlucky 90th-percentile outcome is a 16-hour grind — versus roughly 3 hours during a rate-up.

Route 2: the Seraph’s Trial quest chain

  • Step 1 — Unlock the Celestial Spire. Talk to the Trial Keeper after Chapter 6. He hands you the “Feathers of the Fallen” quest, which is the gate for everything else.
  • Step 2 — Farm 3 Seraph Feathers in the Spire. Wings drop from the Spire’s winged mobs. Expect 30–45 minutes of farming per feather, or about 2 hours total.
  • Step 3 — Clear the four trial stages in order. Trial 3 (the shadow gauntlet) is the wall for most players — bring dark resistance gear, which is why the Light Affinity passive is worth having before you start. First clear of the day gives a bonus Radiant Core.
  • Step 4 — Pay the unlock fee at the altar. The guaranteed unlock costs 150,000 gold plus the 3 Feathers and 1 Radiant Core. No randomness, no risk to your existing race — you keep your old race until you accept the swap.
  • Step 5 — Accept the swap only when you’re ready. The confirmation screen is one-way. Read it.

Reroll vs. quest, side by side

Reroll route Quest route
Total gold cost 50,000–287,500 (high variance) 150,000 flat
Time investment 3–16 hours of gold farming 4–6 hours of targeted farming
Guaranteed? No (pity only guarantees a Mythic) Yes
Keeps your current race until you commit? No — overwritten on each roll Yes
Best for Players with spare gold and a race they don’t care about Players who already have a good race, or who want certainty

Is Archangel worth the investment?

It depends less on the race and more on what you already have. Map your situation to the table below rather than to the tier list.

Your situation Recommendation Why
Under level 250, early game Ignore it for now You can’t roll or quest yet; gold is better spent on gear that carries you to 250
Level 250+, running a Common/Uncommon race Reroll, but only during a rate-up Any Mythic is an upgrade, and you have nothing to lose
Running a Legendary you like Quest route Never gamble away a race you’re happy with
Group/support player, raid-focused Quest route, then push to race level 10 Holy Aura’s party buff is the main reason to own it
PvP duelist Skip unless it’s your last Mythic Divine Resurgence and Light Affinity are PvE-weighted; duelists get more from damage-tier races
Under 5 hours a week, F2P Skip The 4–6 hour quest chain is a month of your playtime for a modest power gain

The ongoing costs nobody mentions

The unlock is not the end of the spend. Race leveling to 10 runs 40,000–60,000 gold in awakening materials, and if you later switch races, none of that transfers — you start the next race at level 1. Radiant Cores also sell well on the player market, so the quest route has a real opportunity cost of a few hundred thousand gold in forgone income. Budget for the race you’ll keep, not the race you’ll try.

Frequently Asked Questions

Can you get Archangel for free?

Yes, through the Daily Trial token trick — one token per three clears — but the rate is slow enough that it takes weeks of consistent play. The gold-bought reroll route is the practical free-to-play path if you farm efficiently, and the quest route is free in real-money terms but expensive in gold.

What are the odds of rolling Archangel?

The base rate is around 2% per reroll, which works out to an expected 50 tokens. During a Celestial rate-up the rate roughly doubles to 5%, cutting the expected spend to about 20 tokens. Always check the event banner before buying in bulk.

Does rerolling keep my old race if I don’t get Archangel?

No. Every reroll permanently overwrites your current race, including the passives and the race level. That is the single biggest reason experienced players choose the quest route instead — it lets you hold your existing race until the moment you confirm the swap.

Is the pity counter worth relying on?

Only partly. The 60-reroll pity guarantees a Mythic-tier race, not Archangel specifically, so it can hand you a different Mythic and reset your progress toward the one you wanted. Treat it as a floor, not a plan.

Does Archangel stack with light-damage gear?

The Holy Aura multiplier is applied before gear bonuses in the damage formula, so light-damage weapons and accessories multiply on top of it rather than replacing it. This is why Archangel builds scale harder in the late game than the raw 12% suggests.

How long does the Seraph’s Trial take?

Plan on 4–6 hours for the whole chain if you’re appropriately geared, with the shadow gauntlet taking the largest share. Dark resistance gear cuts that stage from a wall to a formality.

Costs, drop rates, and pity thresholds shift with patches — confirm the current numbers in the in-game race codex before committing your gold.

C
Carpenter's Equip Editorial Team
We compare specs, warranty terms, long-term owner feedback and street pricing before anything earns a spot. Rankings are never paid.
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