The Forge Roblox All Ores Guide: Locations

Updated Oct 12, 2026· 8 min read

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Sections
  1. The Forge Roblox All Ores Guide: Locations, Depths, Biomes, and Pickaxe Tiers
  2. Quick Reference: Ore, Depth, Biome, Tier
  3. Surface Layer: Coal and Copper
  4. Mid Game: Iron, Silver, and Gold
  5. Hazard Biomes: Obsidian, Mythril, and Frost Crystal
  6. Late Game: Emberstone, Void Ore, Starfall Ore, Corestone
  7. Pickaxe Tier Ladder and What Each One Unlocks
  8. Common Mistakes That Waste a Run
  9. Frequently Asked Questions

The Forge Roblox All Ores Guide: Locations, Depths, Biomes, and Pickaxe Tiers

Every ore in The Forge spawns at a fixed depth band inside a fixed biome, and every ore has a minimum pickaxe tier that can actually break it — so the fastest route to any ore is to match depth, biome, and tool before you dig. The list below maps each ore to its spawn depth, its biome, and the pickaxe tier required, so you never sink a shaft into rock your tool cannot cut. According to the game’s official patch notes, ore spawn tables are rebalanced on a roughly quarterly cadence, so treat the numbers here as the current 2026 baseline and re-check the notes tab after any major update.

Quick Reference: Ore, Depth, Biome, Tier

Ore Depth band (studs) Biome Minimum pickaxe tier Typical value
Coal 5–60 Surface / Meadow T1 Stone Very low
Copper 20–120 Meadow T1 Stone Low
Iron 80–260 Meadow, Cragmouth T2 Iron Low–mid
Silver 200–420 Cragmouth T3 Silver Mid
Gold 380–700 Cragmouth, Ashen Flats T4 Gold Mid–high
Obsidian 650–1,050 Ashen Flats T4 Gold High
Mythril 1,000–1,600 Frostvein T5 Mythril High
Frost Crystal 1,200–1,900 Frostvein T5 Mythril High
Emberstone 1,500–2,400 Ashen Flats (deep) T6 Ember Very high
Void Ore 2,200–3,200 Hollow T7 Void Very high
Starfall Ore 3,000–4,000 Hollow T8 Starfall Top tier
Corestone 4,000+ Hollow (core) T9 Corestone Top tier

Depth bands overlap at their edges because biome generation bleeds into neighbouring layers near the boundary. If you are hunting a specific ore, aim for the middle of its band rather than the top or bottom edge — the middle is where spawn density is highest in the current generation code.

Surface Layer: Coal and Copper

Coal — 5 to 60 studs, any biome

Coal is the tutorial ore. It spawns in every biome at shallow depth, breaks with the starting Stone pickaxe, and exists mainly to fund your first tool upgrade. You need roughly 40–60 coal to reach your first Iron pickaxe if you sell everything else you find along the way.

Copper — 20 to 120 studs, Meadow

Copper tightens the depth band and locks itself to Meadow. It is the first ore where selling instead of hoarding makes sense, because Copper tools are a dead end — the recipe tree skips straight from Copper to Iron. Mine Copper for currency, not for gear.

Mid Game: Iron, Silver, and Gold

Iron — 80 to 260 studs, Meadow and Cragmouth

Iron is the first gate. The Stone pickaxe cannot break Iron nodes at all; you need the Iron pickaxe, which itself requires Iron ore. This is the one spot in the progression where the game expects you to buy the Iron pickaxe from the shop with Copper and Coal currency rather than craft it. According to the game’s official patch notes, this shop shortcut was added specifically because the loop was previously a dead end for new players.

Silver — 200 to 420 studs, Cragmouth

Silver sits below Iron and requires the Silver pickaxe. Note the ordering trap: the Silver pickaxe needs Silver, so you must again buy the tier up rather than craft it from scratch. Cragmouth’s rock is denser than Meadow’s, which means slower dig speed per swing — budget about 30% more time per node here.

Gold — 380 to 700 studs, Cragmouth and Ashen Flats

Gold is the last ore you can reach without entering a hazard biome. It requires the Gold pickaxe, and the Cragmouth portion of the band (380–550) is safer than the Ashen Flats portion (550–700), which sits under heat damage.

Hazard Biomes: Obsidian, Mythril, and Frost Crystal

Obsidian — 650 to 1,050 studs, Ashen Flats

Obsidian breaks with the Gold pickaxe, but Ashen Flats applies continuous heat damage while you are inside it. The practical fix is a heat-resist charm, or short trips: dig for 90 seconds, surface, heal, return. Obsidian nodes take noticeably longer to break than Gold, so a full inventory run here is a 6–8 minute round trip rather than the 3–4 minutes you are used to in Cragmouth.

Mythril — 1,000 to 1,600 studs, Frostvein

Mythril is the first ore that requires a pickaxe tier you cannot buy — the Mythril pickaxe must be crafted from Mythril, Silver, and Obsidian, which means you need Obsidian in your inventory before you can mine Mythril. Stockpile at least 20 Obsidian before you attempt the Mythril pickaxe craft.

Frost Crystal — 1,200 to 1,900 studs, Frostvein

Frost Crystal shares the Frostvein biome and overlaps Mythril’s band from 1,200 to 1,600. It breaks with the same Mythril pickaxe. Frostvein applies a movement-slow effect rather than damage, so bring a speed charm if you plan to cover the full 700-stud band in one trip.

Late Game: Emberstone, Void Ore, Starfall Ore, Corestone

Emberstone — 1,500 to 2,400 studs, deep Ashen Flats

Emberstone requires the Ember pickaxe. The craft consumes 15 Obsidian, 10 Mythril, and 5 Frost Crystal — the single most expensive recipe before Void tier, and the reason most players stall here for a full session.

Void Ore — 2,200 to 3,200 studs, the Hollow

The Hollow is a separate map layer, not a depth extension of Ashen Flats. You reach it through the sealed gate at the bottom of Frostvein, which only opens once you are holding the Ember pickaxe. Void Ore requires the Void pickaxe, crafted from Void Ore plus Emberstone.

Starfall Ore — 3,000 to 4,000 studs, the Hollow

Starfall requires the Starfall pickaxe and spawns only in the deepest third of the Hollow. Spawn rate is low — expect roughly one node per 40–60 blocks of tunnel at this depth, so bring a full set of torches and plan a long run.

Corestone — 4,000+ studs, the Hollow core

Corestone is the terminal ore in the current build. It requires the Corestone pickaxe, which is crafted entirely from late-game materials and is the last tool in the progression tree. Per the game’s official patch notes, Corestone has no use beyond the final pickaxe and cosmetic recipes, so there is no economic reason to farm it in bulk.

Pickaxe Tier Ladder and What Each One Unlocks

Tier Pickaxe Breaks up to How you get it Approx. dig time per node
T1 Stone Copper Starting tool 2.0 s
T2 Iron Iron Shop purchase 2.4 s
T3 Silver Silver Shop purchase 2.8 s
T4 Gold Obsidian Craft (Gold + Silver) 3.5 s
T5 Mythril Frost Crystal Craft (Mythril + Silver + Obsidian) 4.2 s
T6 Ember Emberstone Craft (Obsidian + Mythril + Frost Crystal) 5.0 s
T7 Void Void Ore Craft (Void Ore + Emberstone) 6.0 s
T8 Starfall Starfall Ore Craft (Starfall + Void Ore) 7.0 s
T9 Corestone Corestone Craft (late-game set) 8.0 s

The dig times are the reason depth feels harder than it looks. A T1 Stone pickaxe clears a shallow Coal node in about two seconds; the same tool on a Gold node at 500 studs would take over forty seconds even if it were permitted, which it is not. Tier gating is binary, not gradual — you either break the node or you get a “tool too weak” message with zero progress.

Common Mistakes That Waste a Run

  • Digging past your tier. Spending ten minutes tunnelling to 900 studs with a Gold pickaxe gets you exactly one message: tool too weak. Check the tier column before you descend, not after.
  • Confusing depth for tier. Obsidian sits above Mythril in depth but breaks with a lower tier. Depth and tier requirements are independent — always read both.
  • Carrying a full inventory into a hazard biome. Ashen Flats heat damage scales with time spent inside. Arrive with at least eight free slots so you can leave the moment your health bar starts flashing.
  • Farming Copper tools. The recipe tree skips Copper entirely. Every Copper ingot is better spent on currency.
  • Crafting the Mythril pickaxe before stockpiling Obsidian. The recipe needs 20 Obsidian. Running out mid-craft means a return trip through 1,000 studs of hazard biome.

Frequently Asked Questions

What is the deepest ore in The Forge Roblox?

Corestone is the deepest ore in the current build, spawning at 4,000 studs and below in the Hollow’s core section. It requires the Corestone pickaxe, the final tool in the progression tree. There is currently no confirmed ore below it.

Which pickaxe do I need for Void Ore?

Void Ore requires the Void pickaxe, which is crafted from Void Ore plus Emberstone. Because the recipe consumes Void Ore, you need to acquire your first Void Ore some other way — in practice, by trading or by buying a small quantity from the shop. Once you have one Void pickaxe, the rest of the Hollow opens up.

Can I mine Mythril with a Gold pickaxe?

No. Mythril requires the Mythril pickaxe, and tier gating is binary — a Gold pickaxe produces a “tool too weak” message and zero progress, no matter how long you swing. Mythril also sits at 1,000–1,600 studs inside Frostvein, so you need the biome access that comes with the Ember-tier route anyway.

Where is the Hollow and how do I get in?

The Hollow is a separate map layer reached through the sealed gate at the bottom of Frostvein, not by simply digging deeper from Ashen Flats. The gate only opens when you are holding the Ember pickaxe. Once inside, Void Ore, Starfall Ore, and Corestone occupy the 2,200–4,000+ stud range.

Is it worth farming Coal or Copper at high level?

Not for gear, but yes for currency if you are saving toward a shop-bought tier. Coal and Copper respawn quickly and sit in the safest biomes, so shallow routes are the lowest-risk way to accumulate currency. Just do not build Copper tools — the recipe tree skips them.

How often do ore spawn locations change?

According to the game’s official patch notes, ore spawn tables are rebalanced roughly every quarter, with the largest changes landing in major updates. Depth bands usually shift by 50–200 studs rather than being overhauled entirely. If an ore is not where this guide says, check the patch notes for the most recent update before assuming your route is wrong.

C
Carpenter's Equip Editorial Team
We compare specs, warranty terms, long-term owner feedback and street pricing before anything earns a spot. Rankings are never paid.
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